Publishing your game on Android Auto and Android Automotive OS
Short answer: on September 21, 2026 Google moved the games category for Android Auto and for cars running Android Automotive OS with Google built-in from beta to general availability, so any developer can now publish games for cars to the open testing and production tracks on Google Play. Games are parked-only: they can’t run while the car is moving. To get there you mark the app as a game in the manifest, declare Android Auto and Automotive OS support, handle the parked state, then opt in to the car form factors in the Play Console and pass a quality review.
Manifest entries for games in cars
From the Android Developers Blog, September 21, 2026.
| Entry | Where | Why |
|---|---|---|
| android:appCategory="game" | <application> | Distributes the app in the games category |
| android.intent.category.CAR_LAUNCHER | Intent filter of an activity, usually next to LAUNCHER | Declares Android Auto support (Android 15 and higher) |
| android.hardware.type.automotive | <uses-feature> | Declares Android Automotive OS support; required="false" on the mobile track |
| android.hardware.gamepad, required="false" | <uses-feature> | Signals optional controller support and helps visibility on Google Play |
| No distractionOptimized metadata | Any activity | Keeps the game blocked while the car is moving |
Android Auto or Android Automotive OS
CAR_LAUNCHER category in an activity’s intent filter, usually the same one that has LAUNCHER. Android Automotive OS runs apps on the car itself; you declare it with the android.hardware.type.automotive feature. If you ship through the mobile track, android:required must be "false". On the dedicated Automotive OS track you can set it to true or false or leave it unset, and unset means the app is available only on Automotive OS devices.The parked-only rules
distractionOptimized metadata to any activity. Your game’s audio must stop when the user starts driving and can’t be unpaused while the car is moving, and when the user relaunches the game from the home screen it must restore the previous state as closely as possible. Google also asks that gameplay doesn’t freeze or stutter.Controllers and screen sizes
android.hardware.gamepad with android:required="false", and set it to true only if a controller is mandatory. Car displays range from portrait to wide landscape, so make the game adaptive and run full screen without letterboxing or pillarboxing. The same adaptive work helps on larger Android screens, covered in bringing Android apps to Googlebook.Testing and getting approved
Where Censuus fits
Frequently asked questions
Can you play games on Android Auto?
Yes, while the car is parked. Google made the games category for Android Auto and Android Automotive OS generally available on September 21, 2026; games are blocked while the vehicle is moving.
Which Android version does Android Auto need for games?
Games are supported on Android Auto on phones running Android 15 and higher.
How do I make my game available on Android Auto?
Mark the app as a game with android:appCategory="game", add the CAR_LAUNCHER category to an activity’s intent filter, handle the parked state, then opt in to the Android Auto form factor in the Play Console and pass the car app quality review.
Can car games use a controller?
Yes. Declare android.hardware.gamepad with android:required="false" if your game supports controllers but doesn’t require one.
How do I test a game for Android Auto?
With the Desktop Head Unit for Android Auto and the Android Automotive OS emulator for Automotive OS.
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